I build interactive systems for complex computational and creative workflows.

My work spans real-time graphics, computer vision and interaction design, focused on making technically complex systems easier to explore, control and understand through intuitive manipulation and visual feedback.

I have built and sold interactive visualization and generative tools such as Bowde and MorphoX, and developed software distributed through freelance and independent work.

The recurring problem is the mismatch between what a system can do and the structure it exposes. I work on closing that gap between intent and execution, designing interfaces that make structure legible and decisions faster, expanding creative possibilities rather than reducing complexity.

Alongside engineering, a decade across video production, motion design, VFX, generative visuals and creative coding — including motion-graphics systems and production workflows for large-scale media — continues to shape how I think about interaction, aesthetics and creative flow.

Education

2021 — 2025

Télécom SudParis

Institut Polytechnique de Paris · University

  • MSc in Computer Science, specialization in Computer Vision & Machine Learning.

2019 — 2021

Lycée Marcelin Berthelot

Preparatory class for the Grandes écoles

  • Two-year selective program in mathematics, physics and engineering leading to national competitive entrance examinations.

Experience

Summer 2025 · 6 months

Software Engineer Intern

Brio · Paris, France

  • Owned an end-to-end resume analyser from prototype to production in a team of five: document parsing, OCR, orchestrated LLM / rule-based scoring; 20,000+ analyses run.
  • Led a full UX/UI redesign of the interview product’s overview and extended the client-facing back office (data, access control and dashboards), as the user base grew.

2022 — Today · 4 years

Software & Web Developer

Freelance · Paris, France

  • Shipped 10+ full-stack projects for French SMEs, spanning SEO-optimized websites (UI/UX, hosting, security) and AI automation tools including OCR pipelines and document-processing systems.

Summer 2022 · 3 months

Software Engineer Intern

Infogene · Paris, France

  • Built a Flutter/Dart mobile app for L’Oréal employees to manage sales and stock requests, serving a target population of 500+ users.

2021 — 2025 · 4 years

Video Production

Freelance · Paris, France

  • Cut editorial turnaround 15–30% for top-10 French YouTube channels (5M+ subs) with custom Premiere and After Effects tooling automating derushing, indexing and ingest.
  • Delivered end-to-end production: editing, motion graphics, camera operation and direction, on content reaching 10M+ views.